Interactive Theatrical Experience in Digital Theater between Digital Imagination and Textual Deconstruction: International and Arab Experiences

Document Type : Original Article

Abstract

Interactive Theatrical Experience in Digital Theater between Digital Imagination and Textual Deconstruction: International and Arab Experiences
Shereen Mohamed Shaban Hasan.
Department of Educational Media, Theatre Division, Faculty of Specific Education, Cairo University, Giza, Egypt.
Email: shereen.333@hotmail.com
Abstract:
The relationship between the art of theatre and digital technology is a problematic issue that becomes increasingly complex with the development of this technology. Theater depends on the spatial and temporal presence of performers playing in front of a limited number of spectators in that limited space and this contradicts the nature of digital media technology, which addresses millions at the same time, without regard to geography or time zone differences. How then can the theater benefit from digital technology and employ it in the text and theatrical performance, without losing its essence and vital nature? It is this ephemeral, uncodified nature, which distinguishes it from other art forms. The present study tests these hypotheses to identify the impact of the spread of digital technology on theatrical production and reception processes, in Western and Arab theaters. The importance of the study lies in the possibility of employing digital technology in shaping theatrical art elements in making new artistic productions and trends in writing and directing methods. One of the objectives of the study is to examine the employment of digital technology and its unique features in the formation of text and theatrical performance. The study identifies the research problem with the following question: How can digital technology be employed in the two elements of text and theatrical performance? The study adopts an inductive historical approach as well as a descriptive analytical approach. The study uses the tools of the study, indicators resulted from the theoretical framework, and observation via YouTube clips on the Internet. It reaches some conclusions including that digital literature increases the spread of literature due to the ease of communication via the Internet, and technical interaction via sound and image. It also concludes that modern technology ends the self-sufficiency of the symbol, in addition to the ability of contemporary theater to rebuild and form the digital medium in accordance with what the display requires in terms of sizes, shapes, and fixed or moving visual elements.
keywords: interactive play, digital theater, digital technology, digital imagination, text deconstruction.

Keywords


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